Tech
343 Industries Renames to Halo Studios, Switches to Unreal Engine
“Respectfully, some components of Slipspace are almost 25 years old,” notes Chris Matthews, Studio Art Director. “Although 343 were developing it continuously, there are aspects of Unreal that Epic has been developing for some time, which are unavailable to us in Slipspace – and would have taken huge amounts of time and resources to try and replicate.
One of the primary things we’re interested in is growing and expanding our world so players have more to interact with and more to experience. Nanite and Lumen offer us an opportunity to do that in a way that the industry hasn’t seen before. As artists, it’s incredibly exciting to do that work.”
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