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Bounty Star feels like Armored Core in the Wild West, and while the combat’s great it’s the Monster Hunter and Stardew Valley vibes that really grabbed me

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Bounty Star feels like Armored Core in the Wild West, and while the combat’s great it’s the Monster Hunter and Stardew Valley vibes that really grabbed me

When I sat down to play Bounty Star during Summer Game Fest, I was sold the instant I realized this was a Wild West-themed mech game with big Cowboy Bebop energy all about a very sad old bounty hunter named Clem. I’m not sure I’ve ever seen a collection of vibes so laser-targeted toward me, specifically, and luckily the actual gameplay feels like a genre blend just as compelling.

The action in Bounty Star takes place across a series of missions with specific maps and enemy layouts. The stage I played was pretty open-ended, offering a variety of ways to approach your targets – important, since just sprinting straight in will quickly leave you surrounded by more bad guys than you can deal with, especially once you factor in the patrolling enemies that might wander in to give you a bad day.

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