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Dwarf Fortress’s graphical adventure mode launches today, includes extremely Dwarf Fortress touches like ‘186 animal people portraits’ and a unique sound effect for walking on soap

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Dwarf Fortress’s graphical adventure mode launches today, includes extremely Dwarf Fortress touches like ‘186 animal people portraits’ and a unique sound effect for walking on soap

Adventure mode, Dwarf Fortress’s lesser-appreciated RPG-style alternative to building and managing a colony of dwarves, is finally playable on Steam, with snazzy new pixel art graphics, a whole new set of songs, and the same detailed UI makeover the main mode got when it launched in late 2022. It’s launching today in beta, which means it’s not quite finished, but the bulk of the mode is there, allowing you to go into one of your own fortresses for a ground-level view or go out into the world in search of quests.

While it may look rudimentary at a glance, adventure mode has the main Fortress mode’s same lunatic attention to detail. In combat you can damage a variety of limbs using a dizzying variety of attack types (quick/heavywild/precise/charge and more), deploy wrestling moves that let you choose whether to grab opponents with your upper or lower arms or use your hands, and then read all the details of the action in comically grisly detail. But much more exciting to me is the ability to play as an anthropomorphized version of practically any animal in the game. You can see my custom Cockatiel man here, but you can also make a Cassowary man, a Cheetah man, a Chinchilla man, a Crab man, a Crow man, a Copperhead snake man, and if you can’t tell right now I’ve only picked examples that start with C and there are like 130 more on top of those.

(Image credit: Bay12 Games)

Peach-faced lovebird man. Bark scorpion man. (OK, I’ll stop now.)

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