Connect with us

Tech

PS5 Pro Design Teased by Sony in 30th Anniversary Post; Announcement Is Inbound and Launch is Set for November

Published

on

PS5 Pro Design Teased by Sony in 30th Anniversary Post; Announcement Is Inbound and Launch is Set for November

Renowned leaker billbill-kun shared the first look at the PS5 Pro earlier this week, and Sony has now basically confirmed the design as part of PlayStation’s 30th anniversary blog post. In the celebratory image, Sony sneakily added a mockup that seems very much in line with the leaked one.

While reporting the story, The Verge’s Tom Warren said that developers have been told all games launched on or after September 16 will have to support the PlayStation 5 Pro, hinting at an inbound announcement. Insider Tom Henderson added that the current plan is to launch the mid-generation console refresh in November, thus mimicking perfectly the September announcement and November release seen during the last generation for the PlayStation 4 Pro, as we had surmised when we heard developers talking freely about it at Gamescom 2024.

Next week is probably the right week for the PS5 Pro announcement, then, and the excitement may not end there for PlayStation fans. Another rumor hints that Sony is also preparing a new State of Play broadcast to show off first-party games on the week of November 19-20.

Let’s recap what we know about the PS5 Pro so far:

  • 45% performance improvement in rasterized rendering thanks to a larger GPU and faster memory
  • Hugely improved ray tracing architecture delivering 2-3x speedup on average, with peaks of 4x
  • Custom machine learning architecture that supports 300 TOPS at 8-bit to power the PlayStation Spectral Super Resolution (PSSR) upscaling technique, Sony’s version of Multi Frame Super Resolution based on the PlayStation Machine Learning (PSML) algorithm.
  • PSSR is an ML-enhanced version of Temporal Anti-Aliasing Upscaling (TAAU) that requires inputs similar to NVIDIA DLSS or AMD FSR and fully supports High Dynamic Range (HDR) pipelines. It also does not require per-game training like the latest version of DLSS.

There’s no info on the pricing yet, but we’ll let you know as soon as there is a credible rumor on the topic.

Share this story

Facebook

Twitter

Continue Reading