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New World: Aeternum Update 1.1.0

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New World: Aeternum Update 1.1.0

Greetings, Adventurers!

New World: Aeternum Update 1.1.0 downtime will begin at 5:00 a.m. PT (12:00 p.m. UTC) on October 22 and last approximately 1.5 hours. Banish the shadowy demon back to the darkness, don unique costumes, and trick-or-treat for unique candy rewards during the Nightveil Hallow event.

Check out the full release notes, including various bug fixes, below.

Nightveil Hallow

Shapes in the mist! Shrieks in the night! The demon Baalphazu, Marquis of Terror, and his horde of ghoulish Pumpkinites are spreading a living nightmare across Aeternum. Aid Salvatore the Mad in his quest to banish these foul terrors and collect a bounty of Nightveil Hallow rewards.

Nightveil Hallow returns on October 22 through November 5. You can also purchase event-specific items in the Event Shop.

World Experience

  • Fixed a rendering issue in Ebonscale Reach that caused flags to become discolored on HDR displays.

  • Improved the blending of shadows after transitioning cameras (e.g., during in-game cinematics), game modes, and fast traveling.

  • Fixed a rare issue that caused a crash when when crossing boundaries between certain areas in the open world.

  • Fixed an issue that caused the chapter 4 task “The Trial of the Devourer I” to not be completable. This task was previously disabled.

AI

  • Fixed an issue that caused Ifrit’s Flame wave attack damage to not properly scale based on the mutation level.

  • Decreased Ifrit’s Flame wave attack damage in the Empyrean Forge Expedition and Mutation 1 difficulty.

Game Modes

  • Fixed an issue that caused the player to receive a second, non-usable Outpost Rush cache after matches.

  • Players can no longer enter Fort Luna without using the doors in Outpost Rush.

  • Fixed an issue that prevented players from opening the Carry Bonus Cache in Expeditions and Mutators. This will now award the player 100 Coin.

  • Fixed an issue that allowed players to enter the battleground during the prep phase in War.

UX/UI/Social

  • Certain territory related notifications will no longer appear during the First Time Player Tutorial.

  • Fixed an issue that caused house payments to occasionally fail.

  • Fixed an issue that caused claimable achievement notifications to not appear when logging in.

Thanks for your support! We’ll see you in the shadows of Aeternum throughout Nightveil Hallow.

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