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Recreating a 36-year-old JRPG classic put a mountain of pressure on the Dragon Quest 3 remake devs: “If this fails, I won’t be able to stay in the industry”

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Recreating a 36-year-old JRPG classic put a mountain of pressure on the Dragon Quest 3 remake devs: “If this fails, I won’t be able to stay in the industry”

Even after 36 years, Dragon Quest 3 remains one of the most beloved JRPGs out there. And if you thought remaking it for a modern audience might put a heap of pressure on the developers at Square Enix‘s Team Asano, you’d be right.

Speaking to Famitsu (thanks Automaton), producer Masaaki Hayasaka and concept artist Naoki Ikushima share that the success of games like Octopath Traveler 2 and what it did to popularise the HD-2D art style didn’t mean they’d approach the Dragon Quest 3 HD-2D Remake project lightly.

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