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A New Dawn

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A New Dawn

Prior to the climactic conclusion of the 2024 Halo World Championship, we offered a glimpse of   the future of Halo as the franchise and studio turns the page to begin a new chapter.

We are Halo Studios, and a new dawn is breaking as the future of Halo is being built with Unreal Engine 5. Join members of the Halo Studios team to learn more in this behind-the-scenes video:

“If you really break Halo down, there have been two very distinct chapters. Chapter 1 – Bungie. Chapter 2 – 343 Industries. Now, I think we have an audience which is hungry for more. So we’re not just going to try improve the efficiency of development, but change the recipe of how we make Halo games. So, we start a new chapter today.” ~ Pierre Hintze, Studio Head

A key step in our path for the future is Project Foundry. Neither a game nor a tech demo, Foundry represents our multi-discipline research and reflection on what is required to build Halo in Unreal, while also serving as a training tool for our development process going forwards.

This is the foundation for how we are changing the recipe for how we make Halo games.

In the video linked above, you will see old and new elements of Halo brought to life, exploring just how far we can push these environments. The classic Pacific Northwest landscape that has served as a familiar hallmark and stunning backdrop to many adventures over the years.

Project Foundry image of a Pacific Northwest-themed environment surrounding a Forerunner beam emitter

The deep freeze of the Coldlands, where a Forerunner beam emitter stands amidst snow-covered plateaus and the environment is reflected in great fields of ice.

Project Foundry image of a Forerunner beam emitter in an environment of snow and ice with the band of the Halo ring silhouetted against a gas giant and moon

And the Blightlands, where we bear witness to a place that has been consumed by the Flood—the virulent parasite that is the reason why the Halo Array was built.

Project Foundry image of a Forerunner beam emitter and environment that has been completely consumed by the Flood

And at the center of the action, we see the Master Chief clad in his iconic MJOLNIR Mark V armor facing off against an Energy Sword-wielding Elite, ready to finish the fight.

Project Foundry image of the Master Chief holding an M6D Magnum facing off against a Sangheili wielding an Energy Sword

This gives us a glimpse at the sheer level of fidelity we are able to realize when bringing both new and legacy assets to life, such as the M6D Magnum.

Project Foundry image of a close-up on the M6D Magnum

This is just the first step in our transformation as a studio as we have worked to change our structure, our processes in how we build our games, the technology powering those games, and our culture of how we work together.

We are working on multiple projects and looking to grow our team as we build the next generation of Halo with Unreal Engine and deliver stories of hope and heroism, alien worlds of wonder and mystery, and unforgettable experiences with your fireteam of friends and family.

Stay up to date by following us on LinkedIn, and visit Microsoft Careers to learn more about how you can help us forge the future of Halo and apply to open roles.

Project Foundry image of the Master Chief wielding an Energy Sword
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