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AI makes Doom in its own game engine — Google’s GameNGen project uses Stable Diffusion to simulate gameplay

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AI makes Doom in its own game engine — Google’s GameNGen project uses Stable Diffusion to simulate gameplay

Google Research scientists have released their paper on GameNGen, an AI-based game engine that generates original Doom gameplay on a neural network. Using Stable Diffusion, scientists Dani Valevski, Yaniv Leviathan, Moab Arar, and Shlomi Fruchter designed GameNGen to process its previous frames and the current input from the player to generate new frames in the world with surprising visual fidelity and cohesion.

AI-generating a complete game engine with consistent logic is a unique achievement. GameNGen’s Doom can be played like an actual video game, with turning and strafing, firing weapons, and accurate damage from enemies and environmental hazards. An actual level is built around you in real-time as you explore it. It even keeps a mostly precise tally of your pistol’s ammo. According to the study, the game runs at 20 FPS and is difficult to distinguish in short clips from actual Doom gameplay.

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