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Annapurna Teams With Remedy To Develop ‘Control’ & ‘Alan Wake’ Franchises For Film & TV

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Annapurna Teams With Remedy To Develop ‘Control’ & ‘Alan Wake’ Franchises For Film & TV

 Annapurna today is teaming with Remedy Entertainment Plc (“Remedy”) to develop and produce their award-winning Control and Alan Wake videogame franchises for film, television and other audiovisual formats.

As part of the deal, Annapurna will also work with Remedy as a co-production and co-financing partner for the upcoming game Control 2. Remedy will continue to focus on developing Control 2 and the rest of its slate of games. Last year, Remedy worked with Epic Games Publishing on Alan Wake 2, which became the label’s fastest-selling game and was a winner of multiple Game of the Year Awards.

The news comes a week after the announcement that ex-Epic Games executive Hector Sanchez has rejoined Annapurna as President of Interactive and New Media. Sanchez will work with Annapurna founder and CEO Megan Ellison to develop IP across mediums.

“At Remedy, our primary focus continues to be what we do best—crafting industry-defining video games that have earned us global recognition. Now, the time is right to expand the reach of Remedy’s beloved franchises to an even broader global audience through film, television, and more. In Annapurna, we have found an outstanding partner who shares our ambition and passion for immersive storytelling. We are excited to see them bring the universes and characters we have created to life in new mediums, thanks to this unique deal.” commented Tero Virtala, CEO of Remedy Entertainment.

“This deal with Remedy isn’t just about adapting great games—-it’s about breaking new ground in how companies can collaborate. By backing Remedy’s move toward self-publishing, we’re putting our faith in their vision,” said Sanchez. “We know from experience that Remedy is a first-class games development partner, and we’re excited to share their work with an even wider audience by bringing the Control and Alan Wake universes to film, television and beyond.”

“The way we tell stories is changing,” said Ellison. “Today people fall in love with characters and universes, not formats, and we’re excited to leverage Remedy’s beloved, immersive narratives in these new mediums.”

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