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Baldur’s Gate 3 was so big that Larian has developed a ‘Simpsons did it’ problem: ‘Whenever we’re talking about things, we say we did that in BG3’

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Baldur’s Gate 3 was so big that Larian has developed a ‘Simpsons did it’ problem: ‘Whenever we’re talking about things, we say we did that in BG3’

Larian is following up Baldur’s Gate 3 with not one but two new RPGs. And, unsurprisingly, they’ll likely be big ‘uns. That’s just Larian’s style, but it does come with some problems, especially when they’re following a game as massive and elaborate as Baldur’s Gate 3. 

One of the challenges inherent in following up a massive RPG with more beefy RPGs is finding original ideas to fill them with. Chatting with writing director Adam Smith for Baldur’s Gate 3’s first anniversary (check out the full interview on Larian’s past, present and future), he tells me that this is an issue Larian’s currently bumping up against. 

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