The video game industry is grappling with high budgets for outlandish graphics that fail to generate consistent financial returns.
Titles like Walt Disney Co DIS Marvel’s Spider-Man 2 on the Sony Group Corp SONY PlayStation 5 bear testimony to the technical prowess of modern gaming, but the escalating costs have begun to outpace revenues, the New York Times reports.
Developers are now questioning the viability of this approach as industry layoffs and closures mount.
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After its Activision Blizzard acquisition, Microsoft Corp MSFT laid off almost 2,550 employees in its gaming unit.
In October, Netflix Inc NFLX closed its AAA game studio, Team Blue, less than a year after its formation. In August, Ubisoft Entertainment SA UBSFF fired 45 employees from its San Francisco studio and Red Storm Entertainment in Cary, North Carolina.
Ubisoft is reportedly in talks with Tencent Holdings TCEHY about a buyout after grappling with disappointing sales and studio closures. Meanwhile, Tencent denied speculation surrounding a 30% layoff at its LightSpeed Studios.
Despite selling over 11 million copies, “Spider-Man 2” exemplifies the challenges of creating cinematic games, which require enormous investments. Gaming studio closure and layoffs have claimed over 20,000 jobs in the past two years.
The New York Times reports that Insomniac Games spent $300 million to develop the sequel, more than triple the budget of its predecessor. Yet, Sony, the game’s publisher, still laid off 900 employees in 2024.
New York University professor and market analyst Joost van Dreunen and Jacob Navok, a former gaming executive, told the NYT the younger generation’s preference for accessible titles like Minecraft and Roblox Corp RBLX. These titles prioritize interaction over graphics, starkly contrasting the costly cinematic experiences of blockbuster franchises.
High-fidelity games like the remastered version of The Last of Us: Part II face steep development costs that often outweigh their financial returns.
Meanwhile, live-service games like Genshin Impact generate billions annually by focusing on mobile-friendly content and consistent updates, but this model carries risks.
Warner Bros. Discovery Inc WBD lost $200 million on “Suicide Squad: Kill the Justice League,” highlighting the challenges of live-service game investments.
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