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Ghost of Tsushima didn’t need to be historically accurate because it didn’t “impose any ideology” and placed “top priority on entertainment value”

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Ghost of Tsushima didn’t need to be historically accurate because it didn’t “impose any ideology” and placed “top priority on entertainment value”

Ahead of sequel Ghost of Yotei, an analyst has looked back at Ghost of Tsushima and details why the action-adventure gem didn’t need to be entirely historically accurate for Japanese fans to properly enjoy it.

Writing in an ITMedia Business article translated by Automaton, Nomura Securities analyst Kensaku Namera discusses what ensures a game set in Japan’s success in Japan – and it’s not a strict adherence to historical accuracy. According to Namera, Ghost of Tsushima is a stellar example of a historical game set in Japan done well despite how it often strays away from being an entirely fact-based representation of its setting.

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