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I’m terrified for my free time after a few hours with the Dead Cells developer’s new frantic co-op roguelike out this month

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I’m terrified for my free time after a few hours with the Dead Cells developer’s new frantic co-op roguelike out this month

Everything in Windblown happens in the blink of an eye. You’re equipped with a lightning-quick dash, and it barely has a cooldown—one shortened further when going from platform to platform in its roguelike world of floating islands. Time only ever slows down for milliseconds when you dodge just as an enemy’s swing is about to connect. Downtime is in short supply and the pace begat an exhilarating flow state that had me thinking half a dozen inputs in advance.

My favorite expression of this is the game’s “alterattacks:” special combo moves that only activate after you’ve swung a few times with one weapon and then immediately switch to another. There’s a rhythm to it particular to each weapon, but the results are often explosive. I picked up these throwing knives that mark enemies with a stacking debuff I could detonate for big damage. However, the knives themselves don’t do a ton of damage, so I quickly learned I could risk my neck up close with a high-damage melee weapon, using the knives’ alterattack for an influx of stacks, seamlessly capitalizing on the strengths of both weapons in tandem. 

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