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Playing Avowed feels like an Obsidian RPG with Skyrim-like combat, dialog options that reflect your build, and newbie-friendly fantasy lore

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Playing Avowed feels like an Obsidian RPG with Skyrim-like combat, dialog options that reflect your build, and newbie-friendly fantasy lore

In Avowed, I’m being absolutely bombarded by a group of skeletons. Some fire arrows at me from their bows, while others slash and bash me with their swords and shields. When a priest enters the fray who continually heals every enemy I try to take out of the picture, I quickly realize I’m going to have to do some very quick crowd control to get out of this unscathed. 

At the beginning of my hands-on demo, I was given the choice of playing with one of three premade character builds: barbarian, mage, or ranger. The idea of flicking a wand as a mage in combat steered my decision, but this gaggle of bony foes put my magical skills to the test. Armed with a wand in one hand and a grimoire in the other, the latter outfits me with four different spells I can fire out. Using RT to bring up my abilities on the Xbox Series X controller, I try out an electric power that zaps multiple skeletons around me with bolts of lightning. As they momentarily fry, I jump back and throw several bombs in their direction. All the while, I constantly fire shots from my wand to whittle down the priest’s health. The fight is increasingly frantic, pushing me to use everything I have in my arsenal (as well as a handful of potions). When I take one too many hits, I decide it’s time to switch gears and try out the beefier barbarian.

Might and magic

(Image credit: Xbox Game Studios)
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