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Project Loki officially titled SUPERVIVE, open beta set for late 2024

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Project Loki officially titled SUPERVIVE, open beta set for late 2024

Project Loki, the free-to-play competitive squad-based hero battle royale, is officially titled SUPERVIVE and an open beta is planned for late 2024, developer Theorycraft Games announced. A public playtest will also run from June 27 to July 4, with registration available here.

“We left the security of our AAA jobs and founded Theorycraft to make a big bet on ourselves, to see if we could make the deepest games in the world, and to develop in a new way—out in the open with real players from day one,” said Theorycraft CEO Joe Tung in a press release. “It’s been a wild ride to get to this point and we are proud to present SUPERVIVE as our first shot across the bow. We’re beyond grateful for our existing community and are super excited to welcome in new players!”

Here is an overview of the game, via Theorycraft Games:

About

SUPERVIVE is a free-to-play competitive, squad-based, hero battle royale. In a single session of SUPERVIVE, you’ll team-up in groups of four and dive into a huge world in the sky with the goal of being the last team standing as the playspace grows smaller due to an encroaching, deadly storm.

To win, your squad will drop on a vast, expansive map to kill monsters and pursue a wide variety of map objectives. Doing so will grant you levels, rare powers, and equipment, which you can use to your advantage in defeating enemy teams. Along the way, you’ll find unique powers and equipment, dream up crazy strategies, and outplay other teams in sprawling, free-flowing combat.

SUPERVIVE is a free-to-play game with cosmetic unlocks – no pay-for-power, ever.

Combat Meets Chaos

Key differences between SUPERVIVE and other games include:

  • A wide array of open-ended powers, items, abilities, and environmental interactions—bounce off jumpads, build walls, glide through abysses, punch trees, ride trains, combine powers in unique ways, and more.
  • Gliding and aerial combat with instant-KO “spikes” when players are hit over the abyss mid-glide.
  • Low time-to-kill, allowing for highly-lethal, 1vN playmaking.
  • In SUPERVIVE, massive comebacks are a more regular occurrence, ensuring players aren’t out until they’re out thanks to innovative comeback mechanics like:
    • You can revive downed teammates while still fighting.
    • “Deathbox resurrections” where you can bring back a dead ally using their deathbox (as long as nobody interrupts you)
    • A full-squad revive at resurrection beacons (no tags needed).
    • The “most wanted” power-up that revives your squad if you stay alive long enough (or get enough kills) while your position is broadcast to the lobby.

Key Features

  • Main mode: SQUADS—10 teams per lobby, 40 players total, four players per squad. About 20 minutes per game session.
    • SUPERVIVE also supports duos and four-versus-four deathmatch.
  • Over 15 hunters are currently available during playtests with more in development for launch.
    • Each hunter has a primary fire, four abilities, and a passive.
    • Hunters are unlocked through regular play—as players progress in their Hunter’s Journey pass, they’ll be able to select any hunter to unlock at various level milestones.
    • There are no hard “roles” in SUPERVIVE or mandated team compositions—all hunters can output reasonable amounts of damage and can win a one-versus-one with some skill.
    • There are three major hunter archetypes:
      • Fighters, who tend to deal the most damage with low-to-medium utility.
      • Protectors, who deal moderate damage with supportive team abilities.
      • Controllers, who deal moderate damage and have disruptive, space-controlling abilities.
  • Map-based objectives and storm shifts.
    • Every game has a chance to roll a random “storm shift” that mutates that game’s variables—like bullet trains, which places three high-speed, lethal trains on the map; nomadic storm, which moves the available playspace across large distances; and more!
    • Unique, biome-specific monsters and bosses spawn at different times throughout the match, each dropping a unique power or game-changing ability.
    • Explore a wide and varied world in the sky where many different biomes have been stitched together.
  • Over 50 unique powers.
    • SUPERVIVE features a wide array of unique, open-ended powers ranging from passive benefits, to special abilities, to placeable fortifications, to combat-augmenting skills. Some examples

Watch the announcement trailer and a new developer diary below. View a set of screenshots at the gallery. Visit the official website here.

Announce Trailer

Developer Diary

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