Connect with us

Tech

Stalker 2: Heart of Chornobyl performance analysis—Everyone gets ray tracing but the entry fee is high

Published

on

Stalker 2: Heart of Chornobyl performance analysis—Everyone gets ray tracing but the entry fee is high

Fourteen years after it was originally announced, Stalker 2 is finally here. Having gone through such a protracted development, you can be easily forgiven if you thought that day would never come. I had doubts about its readiness for the November launch myself but to my pleasant surprise, Stalker 2: Heart of Chornobyl (I’m not writing all those periods GSC wants me to) is bang on schedule.

If one ignores the first, aborted attempt at making the game using an in-house engine, the first few years of Stalker 2’s development were done using Unreal Engine 4. GSC Game World switched to UE5 a few years ago and fully uses the engine’s major rendering features: Nanite and Lumen.

Continue Reading